If you're a fan of prepaid, Metro by T-Mobile is one of the better options that you can take a look at. If you want to take advantage of its service but want to pay even less (or possibly nothing), ...
If you, like most people on Earth, are a frequent mobile ... sell any game that relies on in-game advertising for its business model. That means no games can require players to watch ads to ...
Steam no longer ... ads don't usually impact a game's immersion, some force the player to watch them in order to continue playing. Although such forced ads are more commonplace in mobile games ...
While this unfortunate practice relies heavily on the mobile gaming industry, it has made its way into PC games, especially ones without a price tag attached. Some games incorporate these ads in ...
Some of them are even interactive games in their own right—and some of them are malware. No such shenanigans ... popular mobile-style monetization schemes. Those are the "in-game ads" type ...
How much time do you spend playing mobile games on your phone ... for paying your phone bill seems like a no-brainer. It’s just unfortunate that Ad It Up doesn’t work with more mainstream ...
Any Morgan Freeman appearance is a good appearance ... of a Super Bowl ad. Bonus points if you can count how many people are holding their Bud Light cans logo-visible, a way no human being ...
No thanks. You’ve got to have … let’s say “guts,” to use the music of New Orleans legend Louis Armstrong in an ad set in New Orleans, for a Super Bowl in New Orleans, to promote chewy candy. Getting ...
That means games are no longer allowed to gate gameplay ... and so on—for watching or engaging with an ad. Though dynamics like this are mostly seen in mobile games, not PC titles, a handful ...
This article was written by Božo Janković, head of ad monetisation at GameBiz Consulting and was first shared here. Fifteen years ago, in-app purchases were introduced to mobile ... of in-game Cash).