O f course Nvidia was going to have at least one supercomputer; I mean it's been making data centre GPUs for a million years now. And I do know that DLSS requires a certain amount ...
Diving deeper into DLSS 4 reveals just how impressive it is -- and just how problematic it could be in the future.
According to Catanzaro, a supercomputer at Nvidia loaded with thousands of the latest and greatest GPUs runs 24/7, 365 days a year – and its sole focus in on improving DLSS. The training process ...
You may have heard the term ‘upscaling’ before, which goes some way towards visualising DLSS’s magic in action, but it’s a tad more complicated. It all starts with the NGX supercomputer ...
Games developed to be compatible with DLSS were broken down into what NVIDIA calls supersampled "perfect frames'' which were then examined by the supercomputer and neural network NVIDIA created.
El Capitan can reach a peak performance of 2.746 exaFLOPS, making it the National Nuclear Security Administration's first exascale supercomputer. It's the world's third exascale machine ...
and grew DLSS data with the DLSS supercomputer running 24/7 for over six years. With DLSS 4, the classic DLSS Super Resolution is being upgraded to a new Transformer Model that is more complex and ...
What's even cooler is that as DLSS continues to improve through ongoing training on Nvidia's AI Supercomputer. Games that support DLSS 3 will continue to get better and better, and more AAA games ...
This will likely improve over time. Nvidia has said that it has a supercomputer that’s been improving DLSS for the past six years, and that work isn’t stopping with the new transformer model.